The world has transformed rapidly with the advent of technology. Innovations, ideas, and theories have propelled our society forward, helping make the impossible a reality. Design is the tool that combines sciences, like psychology and math, with creativity to pave the way to new concepts and mediums, such as video games.
Video games are more than just sitting at a computer or couch all day. Today, designers and educators are enhancing how we make decisions with game-based learning (GBL) or gamification. Teachers use gamification to enhance the learning experience and make it more engaging for students.
From Millennials to Gen Z and Gen Alpha, studies have shown that they are both technology-biased and video game-oriented, which is behavior that has continued to rise in recent years. Rather than forcing them to read books they may not be interested in, we as educators must consider the study materials that will best promote their growth and learning. This thesis will explore how gamification can increase student engagement in middle school.
Choose Your Own Adventure
Project
Thesis
Timeline
July 2024-Dec 2024
Skills
Copywriting
Editorial Design
Illustration
Motion Graphics
Video Editing
Tools
Adobe InDesign
Adobe Illustrator
Adobe Photoshop
Adobe After Effects







The following book is my pitch for my own personal game based on the idea of what multiple students aiming for their bachelors could participate to create together in a collaborative experience.
I did not create my thesis alone: I spoke to multiple game devs from Riot for information regarding how to build a video game as well as feedback in regards to my current game; I had a dear friend print my 3D models, I consulted my professors for advice on where to go, and I had another friend who copy edited my book. I could not have created this book without the help of every single person mentioned.


